City: Celcku Rehdnul̄ Ÿhkphÿh

Celcku Rehdnul̄ Ÿhkphÿh

Celcku Rehdnul̄ Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceHÿhwyåewg Hold
RegionOyêsa-píenê Woodlands
Founded1134
Community LeaderLord Fyesmë
Area24 km2 (9 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2638 m (8654 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population5691
Population Density237 people per km2 (632 people per mi2)
Town AuraWild Magic
Naming
Native nameCelcku Rehdnul̄ Ÿhkphÿh
Pronunciation/celˈku/ /rɪ̘dˈnull/
Direct Translation[purple] [virgin]
Translation[Not Yet Translated]

Celcku Rehdnul̄ Ÿhkphÿh (/celˈku/ /rɪ̘dˈnull/ [purple] [virgin]) is a temperate City located in Hÿhwyåewg Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Celcku Rehdnul̄ Ÿhkphÿh is derived from the Goblin language, as Celcku Rehdnul̄ Ÿhkphÿh was founded by Siân, who was culturaly Undermountain.

Climate

Celcku Rehdnul̄ Ÿhkphÿh has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cold 10°C (50°F). Celcku Rehdnul̄ Ÿhkphÿh receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Celcku Rehdnul̄ Ÿhkphÿh covers an area of nearly 24 km2 (9 mi2), and an average elevation of 2638 m (8654 ft) above sea level.

Overview

Celcku Rehdnul̄ Ÿhkphÿh was founded durring the early 12th century in fall of the year 1134, by Siân. The establishment of Celcku Rehdnul̄ Ÿhkphÿh was somewhat plagued by a lack of willing colonists, leading to Siân electing to pay people to resettle in Celcku Rehdnul̄ Ÿhkphÿh.

Celcku Rehdnul̄ Ÿhkphÿh was built using the conventions of Undermountain durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Celcku Rehdnul̄ Ÿhkphÿh is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Celcku Rehdnul̄ Ÿhkphÿh is buildings are arranged arround a network of narrow carved bedrock streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Celcku Rehdnul̄ Ÿhkphÿh is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Celcku Rehdnul̄ Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Celcku Rehdnul̄ Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Celcku Rehdnul̄ Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Celcku Rehdnul̄ Ÿhkphÿh's parks.

Celcku Rehdnul̄ Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Celcku Rehdnul̄ Ÿhkphÿh.

Celcku Rehdnul̄ Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Celcku Rehdnul̄ Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Celcku Rehdnul̄ Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Celcku Rehdnul̄ Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Celcku Rehdnul̄ Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Celcku Rehdnul̄ Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Celcku Rehdnul̄ Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Celcku Rehdnul̄ Ÿhkphÿh's public wards, blessings, and other arcane systems.

Celcku Rehdnul̄ Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Celcku Rehdnul̄ Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Celcku Rehdnul̄ Ÿhkphÿh's natural decorations nor waterways.

Celcku Rehdnul̄ Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Celcku Rehdnul̄ Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Celcku Rehdnul̄ Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Celcku Rehdnul̄ Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Celcku Rehdnul̄ Ÿhkphÿh most nights are accompanied by colorful ribbons of light in the sky.

The Venomroach near Celcku Rehdnul̄ Ÿhkphÿh are known to be quite timid.

Celcku Rehdnul̄ Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Illusion energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 16
  • Farm Laborer: 31
  • Hunters: 18
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 14
  • Shepherds: 14
    • Farmland: 22877 m2
    • Cattle and Similar Creatures: 1422
    • Poultry: 17073
    • Swine: 1138
    • Sheep: 56
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 569

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 11
  • Candlemakers: 21
  • Carpenters: 17
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 19
  • Tailors: 36
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 7
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 8
  • Booksellers: 8
  • Butchers: 14
  • Chandlers: 13
  • Chicken Butchers: 16
  • Entrepreneurs: 6
  • Fine Clothiers: 14
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 22
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 24
  • Barbers: 27
  • Coachmen: 8
  • Cooks: 27
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 16
  • Housekeepers: 15
  • Housemaids: 37
  • House Stewards: 16
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 20
  • Nursery Maids: 10
  • Pastrycooks: 19
  • Restaurateur: 21
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 12
  • Long Haul Couriers: 11
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 12
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 12
  • Pure Finder: 7
  • Skinners: 14
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 11
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 10
  • Dentists: 5
  • Educators: 15
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 10
  • Landlords: 10
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 40
  • Monks, Monastic: 20
  • Monks, Civic: 18
  • Historian, Oral: 11
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 12
  • Priests: 21
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 18

Cottage Industries

  • Brewers: 17
  • Comfort Services: 19
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 17
  • Needleworkers: 20
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 28
  • Spinners: 16
  • Tinker: 6
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 20

Produce Industries

  • Butter Churners: 20
  • Canners: 17
  • Cheesmakers: 20
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 8
  • Tallowmakers: 12

2040 of Celcku Rehdnul̄ Ÿhkphÿh's population work within a Foundational Occupation.

3481 of Celcku Rehdnul̄ Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 170 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Celcku Rehdnul̄ Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a broach of Abjuration, an a broach imbued with notable amounts of Abjuration energies was created in Celcku Rehdnul̄ Ÿhkphÿh by in time immemorial, reportedly some time during the late 2nd century.

History